Like, imagine what the world would be like for the characters after knowing everything they are told. There was SO MUCH they could have done with all the 500 tons of lore they drop on you at the very end of the game, but instead they just tell it all to you and then the game just ends. I loved the characters, setting, simplistic mechanics but insanely heavy story, etc etc. Why make a trilogy of this series? I personally found Solatorobo to be a way more interesting entry in the series. I first heard a few months ago that fuga was going to be a trilogy, and despite there being no proof for such a claim, I was immediately disappointed. but taking the safest road may not always be the best option.(Read with an open mind. In this RPG, many choices have to be made in order to progress. Will you make sacrifices for victory? Or will you seek for other ways? In situations of crisis, it can release a forbidden weapon, the dreadful Soul Canon. Taranis, the giant tank sheltering the children, conceals many mysteries and somehow seems to have its own will. A mysterious ancient weapon: The Taranis Manage those emotions and affinities to change the outcome of their journey! While living inside the tank, the children show emotions, and affinity between each other. Determined to save their families, a group of children gets aboard a giant tank and begins an offensive charge!įuga: Melodies of Steel is a RPG where you place children on the different gun turrets in a tank, each with their own characteristics and skills, to stand up and fight against the enemy. On a fateful night a peaceful village is thrown into the flames of war. "We have to fight! If we don't, everyone we love will be taken away!"
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